www.mambo.cn论坛上有篇文章也是谈这个词的词义的讨论
[QUOTE]Karma
A Secure and Economic Framework for P2P Resource Sharing. Recent years have seen a boom in peer-to-peer systems. The main idea behind a peer-to-peer design is that peers directly exchange resources without the need of a central arbiter. The system works well as long as peers contribute resources willingly. In systems in the real world this is often not the case and the system suffers from freeloaders, i.e., from nodes that consume resources but do not contribute any. As shown in the daily snapshot below the gnutella network suffers from 60 – 75% freeloaders. The Karma system proposes an economic framework for fair resource sharing. The overall standing of each participant in the system is represented by a single scalar value, called their karma. A set of nodes, called the bank-set, keep track of each nodes karma, increasing it for each resource contributed and decreasing it for each resource consumed. This implementation aims to prove that the Karma framework is cheap and can be used to implement a real system that is secure against attacks.
羯磨(Karmade梵文音译,原意为因果报应)
一个安全又经济的点对点资源共享平台。近年来我们都看到了点对点系统的发展势头。点对 点系统方案的主要意图就是使用户不通过任何中间代理而直接交换资源。只要有资源的资源 贡献者,这个系统就会运行下去。而现实世界中往往就不是这种情况,系统会因为那些只下 载而不上传的用户受损失,也就是说,他们只从节点享用资源而从不贡献任何资源。每日快 照显示gnutella网络中有60~75%的用户属于此类。羯磨系统则为公平的资源共享提供了一个 经济的平台。每位共享参与者的声望都由各自的等级数值代表,叫做他们的羯磨。节点集( 一个银行类的系统)则会跟踪各节点的羯磨,每贡献一次,羯磨会增加,每下载一次他人的 分享,羯磨同样也会减少。这样做的目的是要证明羯磨平台是非常实惠的,而且是一个能真 正抵御攻击的系统。
在SB新版中采用了Karma这个功能:
原文如下:
//Karma
DEFINE('_KARMA','Karma');
DEFINE('_KARMA_SMITE','Smite');
DEFINE('_KARMA_APPLAUD','Applaud');
DEFINE('_KARMA_BACK','To get back to the topic,');
DEFINE('_KARMA_WAIT','You can modify only one person's karma every 6 hours. <br/>

lease wait untill this timeout period has passed before modifying any person's karma again.');
DEFINE('_KARMA_SELF_DECREASE','Please do not attempt to decrease your own karma!');
DEFINE('_KARMA_SELF_INCREASE','Your karma has been decreased for attempting to increase it yourself!');
DEFINE('_KARMA_DECREASED','User's karma decreased. If you are not taken back to the topic in a few moments,');
DEFINE('_KARMA_INCREASED','User's karma increased. If you are not taken back to the topic in a few moments,');
DEFINE('_COM_A_KARMA','Show Karma indicator');
DEFINE('_COM_A_KARMA_DESC','Set to "Yes" to show user Karma and related buttons (increase / decrease) if the User Stats are activated.');
//==========================================
译文如下,请指教:
//Karma
DEFINE('_KARMA','Karma');
DEFINE('_KARMA_SMITE','Smite');
DEFINE('_KARMA_APPLAUD','赞扬');
DEFINE('_KARMA_BACK','返回到主题,');
DEFINE('_KARMA_WAIT','一位用户的Karma6小时内只允许修改一次. <br/>请等待,直到这段时间过去方可再次修改用户的Karma.');
DEFINE('_KARMA_SELF_DECREASE','请勿尝试减少您自己的karma!');
DEFINE('_KARMA_SELF_INCREASE','由于您自己尝试增加karma, 您的karma已经减少!');
DEFINE('_KARMA_DECREASED','如果在短时间内您不回到主题的话,用户的karma减少. ');
DEFINE('_KARMA_INCREASED','如果在短时间内您不回到主题的话,用户的karma增加. ');
DEFINE('_COM_A_KARMA','显示Karma指示');
DEFINE('_COM_A_KARMA_DESC','设置为 "是" 如果用户在线,则显示用户Karma及相关信息 (增加 / 减少) .');
//==========================================[/ QUOTE]
他的翻译给的是“经验值”意思差不多了,但我认为不够贴切
经验值应该是一种累积的概念,即代表向正无穷发展的一个动态趋势,因该只会增加不会减 少。
按waynekoo兄提供的资料看,这个“羯磨”是回复运动,既可增又可减,好似钱包里的银子 。
个人的想法:回报点或积分如何?